Metal Gear Solid Delta: Snake Eater – Review

I’d give my life,
Not for honour, but for you!

Can you hear me?

The warrior's spirit will be with you forever…
On this front, the renowned developer, along with Virtuous, preferred to play it safe and make no changes. The narrative thread is the same one we've seen throughout the 21 years since MGS 3's release. John (whose codename for this mission is Naked Snake) is sent behind enemy lines to extract a scientist who wishes to defect to the U.S. The mission must be completed before a Russian military project that could change the balance of world powers is finalised.
The mission initially fails due to the intervention of the famous Boss, the legendary soldier and protagonist's mentor, who betrays him and the U.S., choosing to join the U.S.S.R. With her defection, the Boss steals two small nuclear warheads and gifts them to the great antagonist, Colonel Volgin. One of the missiles is used to destroy a Russian research institute, triggering a political and diplomatic crisis of enormous proportions. The incident is perceived as an act of American aggression and an escalation of the Cold War.

Behind the scenes, the leaders of the two superpowers negotiate an agreement to avoid triggering World War III. According to the agreement, the U.S. sends Naked Snake back behind enemy lines to recover the remaining nuclear warhead, extract the scientist, destroy the Russian project, and eliminate the traitor.
The story remains one of uncle Kojima's most complex and acclaimed creations. The game tackles heavy themes, such as the nature of the soldier, the meaning of duty (to oneself, to comrades, and to country), the dynamics of power, and the idea that the oath to defend the homeland is not to the people in the administration, but to the concept of the administrative apparatus itself. With changes in leadership, objectives and values change, transforming yesterday's allies into today's enemies.
With one hand on my heart (and one on the controller) I can tell you that the narrative thread has remained unchanged. Konami has not altered the story in any way. It is the same one we experienced 21 years ago, with all its good, bad, strange, and funny moments. Comparing Delta to Silent Hill 2, I must admit I was slightly disappointed to see that, from a narrative perspective, Konami didn't have the courage to try something new. In the aforementioned game, we received rewritten scenes that were more coherent than in the 2001 version, and additional dialogues that deepened the story.
Temporal Paradox
I'm a little undecided about the gameplay. On the one hand, MGS Delta has some of the most complex interaction systems I've ever seen in a game, and these were conceived and programmed more than two decades ago! A player familiar with the mechanics needs to plan meticulously, execute everything perfectly, and have a bit of luck to get through an area undetected. Want an enemy to slip? No problem! Make Snake dizzy in the character viewer, and he'll "feed the ducks"! If the scene takes place on an enemy's path, it's very possible they'll step on the "surprise" and slip like something out of a Tom and Jerry episode! The game is full of such ingenious interactions, which can turn a mission into a stealth masterpiece or an involuntary comedy.
On the other hand, we have the new perspective changes. Delta can be played in two distinct modes:
- Legacy;
- New Style.

Although I told you earlier that no major changes were made, that statement isn't entirely correct. The legendary "nightmare" from the original title returns with a different look! Guy Savage now faces a horde of thirsty vampires in the new mini-game created by Platinum Games, accessible from the main menu after completing the title for the first time.

New Camouflage
In terms of graphics, Metal Gear Solid Delta shines literally and figuratively. Everything has been rendered in Unreal Engine 5, and Snake and the other characters look incredible. The models were superb in 2004, but with the help of modern technology, we can see every emotion on their faces. All the modern options in Unreal make the game a true gem. The simple camouflage system in previous iterations worked well, but in this version, Snake often becomes "invisible" if he uses the right combinations of uniforms and face paint, now easily accessible from the D-Pad.
The video sequences are rebuilt from scratch, and the direction and cinematography remain the same. Nothing has been changed: Konami basically used the same angles, lights, shadows, lines, and shots present in the original creation. Well, maybe not exactly the same colours. The game without a filter looks like most Unreal Engine 5 titles, but we have the option to activate different filters, including the classic Legacy filter, which reproduces the colours from 2001. I recommend using it to experience the full remake.


In conclusion, Metal Gear Solid Delta: Snake Eater is an ambitious project that came with numerous challenges due to the huge expectations of fans. It is a faithful, 1:1 copy of the 2004 title, perhaps even too faithful, lacking new elements to justify its price. Delta remains the perfect entry point for those just discovering the MGS universe and wanting to experience Kojima's legendary story. Ardent fans of the franchise will probably skip this remake and eagerly await a future Metal Gear Solid 6.
Thanks to CD Media S.E. for the review code and the opportunity to play Metal Gear Solid Delta: Snake Eater.
Played on: PlayStation 5
Release date: 28 August 2025
Developer: Konami Digital Entertainment, Virtuous
Publisher: Konami
Plus
- Superb graphics
- Incredible story
- Guy Savage
Minus
- The game is a faithful 1:1
- New perspective simplifies the game
- Very simple level design
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